Three months of MyFitnessPal a review

It has been a little over three months since I started using MyFitnessPal. Since that time I have lost a significant amount of weight (32lbs). This of course has been a combination of watching what I eat and going to the gym more. For more information about this app and web site see below:

Created by MyFitnessPal – Free Calorie Counter

You can also read my more in depth One Month MyFitnessPal Review

Realms: New Spell: Protect from Death (Protection 6)

Add new spell at Protection 6.

Protect from Death (Protection 6)

Uses: 2 – Verbal: 30 words – Material: Sash with some sort of
indication that this is a Protect from Death spell. Remove the sash
soon after the protection is expended/used. Active: Must touch
recipient of spell.

The spellcaster may at a cost to themselves imbue another character
with the ability to be protected from any damaging attack for 1 hit
which would normally kill them. The call for this is “Resist Death”.

Each time this spell is cast, the spellcaster temporarily loses half
their scalping blows until the next spell reset. Scalping blows will
never be reduced below 10 in this fashion, casting this spell more
times will result in the number of scalping blows staying at 10.

The recipient cannot choose when to utilize this effect. This spell
can only be cast on someone other than the spellcaster casting it.
This spell cannot be stacked with any itself or any other protection
path spell or armored cloak. This spell is not governed by the
Protection Path Caveat.

rationale: I think that this is a neat idea. Originally I wanted to make a way to transfer the death to the spellcaster but figured that would be problematic if the spellcaster was no longer near the recipient.

Realms: Include item name on released item

in the section: Releasing a Magic Item at Your Event

Change the following

Original text:

All magic items, including weapons, must have the responsible EH’s
name, the date it was released and the words ‘Magic’ and ‘Stealable’
written on them.

To New text:

All magic items, including weapons, must have the items
name, the responsible EH’s name, the date it was released and
the words ‘Magic’ and ‘Stealable’ written on them.

Rational: to ease item identification

Realms: EH May not benefit with options

original text:
“An EH’s PC may not benefit in any way from his event. His PC may not
take possession any stealable item released at his event for more than
one day. He may not receive spell credit as a result of attending his
own event.”

proposed text:

OPTION A
“An EH’s PCs may not benefit in any way from his event(s). His PC may
not take possession any stealable item released at his event(s) for
more than one day. He may not receive spell credit as a result of
attending his own event.”

summary: clarifies its all items the eh has ever released at one of
their events.

OPTION B
“An EH’s PCs may not benefit in any way from his event(s). His PC may
not take possession any stealable item released at his event(s) for
more than one day. He may not Grandfather or receive spell credit as a
result of attending his own event.”

summary: clarifies all items the eh has ever released at one of their
events, and prohibits Grandfathering.

Realms: Familiar (Sorc 6) – Simple replacement

I blame Carrie for this proposal. 🙂 Having read her version I
thought that something like this would be a little easier.

Replace current spell description with the following:

Familiar (Sorcerer 6)
Uses: 1 – MC: A toy, at least 4” x 1” x 1”. The toy must be
labeled with the spellcaster’s name and the words “Event Stealable”

This spell allows the spellcaster to have a Familiar, a magical
creature that is loyal to the spellcaster, and provides him with
some magical benefits. A spellcaster may learn this spell more than
once, giving him more Familiars, each represented by a different
toy.

The spell caster may use two spells whose circles sum 5 or less as if
they had learned them. Neither spell taken in this way may exceed 3rd
circle. (i.e. a 2nd and 3rd circle spell, two 2nds, etc.)

Any spells provided by the Familiar require the presence
of the MC to cast and maintain, as if the MC were an additional
Focus or MC required for those spells. If dropped, removed from
play, or in a Deep Pocket, the spellcaster may not cast or maintain
any of the spells granted by his Familiar. Each spell granted by a
Familiar must meet the VC, MC and AC requirements in order to use
the spell. Any enchantments granted by the Familiar are suspended
while the MC is not in the spellcaster’s possession. Any blow that
strikes the MC must be taken as if the MC is not there.

The Familiar MC can be Disenchanted (See Disenchant Abjury
3). If the MC is disenchanted, the Familiar is removed from play.

Realms: Major and Small Rules?

Under “Cheating”
2nd paragraph
remove “major” and “small”

change:
“However, if a major rule is broken, or if there are repeated small
infractions, an Event Holder may impose consequences on any player(s)
at their event.”

to:
“However, if a rule is broken, or if there are repeated infractions,
an Event Holder may impose consequences on any player(s) at their event.”

rationale: these two words seem to imply that some rules are more
important than others but we do not really qualify rules like that in
the Omnibus itself.

Realms: Part III re-write / re-name

Section: Part II: Being a Realms Event Holder

Original text:
Part III: Being a Realms EH

What is an Event Holder?
In this document the term Event Holder, or “EH” is meant to refer to anyone who holds a legal Realms event advertised in the View from Valehaven, on Realmsnet.net, or advertised in a separate mailing to all the other EHs. The term “EH” can also mean a representative of the EH appointed by that person to act in their stead, such as the Magic Marshal or a combat marshal.
Rules for a Legal Event

To be a Realms legal event, the following conditions must apply:
● It should be open to the public.
● It needs to have been advertised with full event information at least two weeks before the date of the event. Advertisement must include at least one of the following means: Publication in The View from Valehaven or Creathorne Chronicles, posted on the RealmsNet Event Calendar, or through a mass mailing or electronic mailing, which must include the known addresses of all Realms EH’s who have held Realms events in the previous year.
● The names of the EHs, as well as location of the event and price, must be announced at least two weeks before the event is scheduled to take place. Any significant rule changes, especially those affecting normally legal powers and abilities of PC’s must be announced in the advertisement or mailing.
● A site must be confirmed before an event can be advertised as a legal Realms event.
● The event must be at least 6 hours long.
● At least 30 people (including marshals and NPCs) must attend and the EH must be able to prove attendance through signatures.
● Players must have the option of playing their normal PC’s, within such bounds and restrictions as previously advertised by the EH. Players who do so despite any such advertised rule changes which may adversely affect their PC, are presumed to freely accept such changes or restrictions.
● The rules must be based either on the current Omnibus to the Realms or on another rule system approved at the most recent EH’s Meeting.
● If the Event Holder(s) are under the age of eighteen, they must have an adult(s) either as a co-Event Holder(s) or as Listed Contact(s) in the event description. One of the said adults should be on-site for the event.

An EH’s PC may not benefit in any way from his event. His PC may not take possession any stealable item released at his event for more than one day. He may not receive spell credit as a result of attending his own event.
After throwing an event that they feel qualifies as being “legal,” an EH must send a confirmation email the official Event List Administrator within one month of the date of their event with the following information: Event Name, EHs (and Co-EHs), Event Date and duration of play on each day of the event. The names of the EHs can’t be changed after the event.

Questions on the validity of an event must be submitted to the person(s) designated to organize the Event Holders’ Council no later than one week prior to the Players’ Meeting. The EH Council organizer is then responsible for requesting a list of players present at the event from the EH(s) and attempting to contacting at least 10 of them for a statement on if they felt the event met the legal requirements or not and why. This information must then be presented during the administration section of the Event Holders’ Council where all EH’s present will vote on the legality of the event.

If the EH Council finds that the event was not legal any magic items issued must be pulled, any ticks issued are undone and the EH(s) who held the event lose their Event Holder status for the year in question and may not hold a legal event during the current calendar year.

PROPOSALS
Proposals must include the name of the person submitting the proposal and contact information for that person. An email address is acceptable for this purpose.
There are two ways an official proposal may be submitted to the Event Holders’ Council:
● If a simple majority of those present who are eligible to vote at the Players’ Meeting support the proposal, it will be included as an official proposal at the Event Holders’ Council.
● Proposals that are officially supported by at least ten (10) Event Holders, who are legally able to attend and vote at the Event Holders’ Council will bypass the need for approval at the Players’ Meeting. The proposal and indications of EH support must be submitted to the organizer of the EHC by the EH-supported proposal submission deadline, which is one week prior to the Players’ Meeting. Proposals created or submitted after this deadline will need to be approved at the Player’s Meeting as detailed above.
All official proposals must contain the exact wording to be added, removed or modified within the Omnibus, and include the section to be modified.

Note: A brief summary of the effects of the proposed change should ideally be included as part of longer or more complex proposals; it is not a requirement, but a simple bulleted list can help both players and EHs understand the impact the proposal would have, reducing confusion and speeding up the meetings.

THE EVENT HOLDERS’ COUNCIL
Any Event Holder holding a “legal” event between January 1st and December 31st (inclusive) of the previous year and has attended at least 6 events including his own, shall be eligible to vote.
One EH per day of the event will be eligible to vote.

For the purposes of this rule, a day runs from sunrise that calendar day to sunrise the next calendar day, and an event day must be at least six hours long. For example, an event starting at 9 pm on Friday and ending more than six hours after sunrise on Sunday may have three event holders. No proxies will be accepted at the Event Holders’ Council. Voting at the EH Council will be by majority rule — a two-thirds majority of yes over no, with abstentions not being counted, equals a majority. At the end of the Event Holders’ Council, the Event Holders will discuss and vote on whether and how to grandfather spells based on the changes made to the Omnibus. Those who attend the Players’ Meeting shall be permitted to select one representative (not an EH) to attend the EH Council. This representative will have the same voting ability at the meeting as an EH, and may accept amendments to player proposals submitted at the Players’ Meeting. No guests shall be permitted to attend the EH Council. The Moderator, Co-Moderator and Secretary will be considered staff and not guests. Expert witnesses may be allowed if necessary, with an appropriate vote. The 2012 Players’ Meeting and Event Holders’ Council will both be organized by Angela and Jason Gray (EMAILS REMOVED) who can be reached at (603) XXX-XXXX.

Event List Administrator
The official Event List Administrator is responsible for maintaining an official list of events. The current Event List Administrator is Ian Pushee (EMAIL REMOVED). The list is available online at http://www.realmsnet.net.

Releasing a Magic Item at Your Event
An EH is permitted to create one non-event specific magic item (a “Realms Magic Item”) at each event for which he receives EH credit. Only one magic item may be released for each event, even if there are multiple Event Holders. Such magic items will retain their powers and abilities at all subsequent events at which they are pre-registered and approved. If an EH has not held a legal event during a calendar year, any magic items that he or she released will be considered effectively destroyed as of the EH Council immediately following that year. All magic items, including weapons, must have the responsible EH’s name, the date it was released and the words “Magic” and “Stealable” written on them. Magic items are released on the date of the event the EH is creating them for and must be submitted to the Keeper of the List of Realms Magic Items within one month of that event. The actual prop for the item does not need to be distributed to players at that time, but an EH that does not designate a magic item for an event within one month forever loses the opportunity to release an item for said event.

The current Keeper of the List of Realms Magic Items is Neil Tozier (EMAIL REMOVED) who can be reached at ADDRESS REMOVED; (603) XXX-XXXX. The list is available online at http://www.realmsnet.net.

New Text:
Part III: Realms Administration

PLAYERS’ MEETING
Any player who has attended a legal realms event in the previous calander year can attend the Players’ Meeting. The meeting is usually held several weeks prior to the Event Holders’ Council. This meeting is a forum for feedback on rules proposals, rules changes, etc. Any player can propose a rules change in this forum and the proposal will be voted upon. If a simple majority of those present who are eligible to vote at the Players’ Meeting support the proposal, it will be included as an official proposal at the Event Holders’ Council. Proposals must include the name of the person submitting the proposal and contact information for that person. An email address is acceptable for this purpose.

Those who attend the Players’ Meeting shall be permitted to select one representative (not an EH) to attend the EH Council. This representative will have the same voting ability at the meeting as an EH, and may accept amendments to player proposals submitted at the Players’ Meeting.

BECOMING A REALMS EVENT HOLDER
To attempt to become an Event Holder you must first throw an event with your name listed as an Event Holder. (see bullets below)

To be a Realms legal event, the following conditions must apply:
● It should be open to the public.
● It needs to have been advertised with full event information at least two weeks before the date of the event. Advertisement must include at least one of the following means: Publication in The View from Valehaven or Creathorne Chronicles, posted on the RealmsNet Event Calendar, or through a mass mailing or electronic mailing, which must include the known addresses of all Realms EH’s who have held Realms events in the previous year.
● The names of the EHs, as well as location of the event and price, must be announced at least two weeks before the event is scheduled to take place. Any significant rule changes, especially those affecting normally legal powers and abilities of PC’s must be announced in the advertisement or mailing.
● A site must be confirmed before an event can be advertised as a legal Realms event.
● The event must be at least 6 hours long.
● At least 30 people (including marshals and NPCs) must attend and the EH must be able to prove attendance through signatures.
● Players must have the option of playing their normal PC’s, within such bounds and restrictions as previously advertised by the EH. Players who do so despite any such advertised rule changes which may adversely affect their PC, are presumed to freely accept such changes or restrictions.
● The rules must be based either on the current Omnibus to the Realms or on another rule system approved at the most recent EH’s Meeting.
● If the Event Holder(s) are under the age of eighteen, they must have an adult(s) either as a co-Event Holder(s) or as Listed Contact(s) in the event description. One of the said adults should be on-site for the event.
● An EH’s PCs may not benefit in any way from his event(s). His PC may not take possession any stealable item released at his event(s) for more than one day. He may not receive spell credit as a result of attending his own event.

Throwing a legal event gives an Event Holder certain privileges and responsibilities above and beyond a normal player.
– To validate your event you must send a confirmation email the official Event List Administrator within one month of the date of their event with the following information: Event Name, EHs (and Co-EHs), Event Date and duration of play on each day of the event. The names of the EHs can’t be changed after the event.
– If you release a Realms Magic Item at your event you must submit the name, physical description, and magical description to the Keeper of the List of Realms Magic Items within one month of that event. The actual prop for the item does not need to be distributed to players at that time, but an EH that does not designate a magic item for an event within one month forever loses the opportunity to release an item for said event. (see Realms Magic Item rules below)
– As an event holder you qualify to attend the Event Holders’ Council meeting for the year following your event. (see Event Holders’ Council below)

REALMS MAGIC ITEM RULES
An EH is permitted to create one non-event specific magic item (a “Realms Magic Item”) at each event for which he receives EH credit. Only one magic item may be released for each event, even if there are multiple Event Holders. Such magic items will retain their powers and abilities at all subsequent events at which they are pre-registered and approved. If an EH has not held a legal event during a calendar year, any magic items that he or she released will be considered effectively destroyed as of the EH Council immediately following that year. All magic items, including weapons, must have the responsible EH’s name, the date it was released and the words “Magic” and “Stealable” written on them. Magic items are released on the date of the event the EH is creating them for

EVENT HOLDERS’ COUNCIL
Any Event Holder who has thrown an event between January 1st and December 31st (inclusive) of the previous year may attend the annual Event Holders’ Council.

Although any EH may attend the meeting there are certain criteria that you must meet in order to vote at the meeting. You must have hit at least 6 events, including your own, in the same year that you held your event. Additionally only one EH per day of the event will be eligible to vote. For the purposes of this rule, a day runs from sunrise that calendar day to sunrise the next calendar day, and an event day must be at least six hours long. For example, an event starting at 9 pm on Friday and ending more than six hours after sunrise on Sunday may have three event holders.

No proxies will be accepted at the Event Holders’ Council. Voting at the EH Council will be by majority rule — a two-thirds majority of yes over no, with abstentions not being counted, equals a majority. No guests shall be permitted to attend the EH Council. The Moderator, Co-Moderator and Secretary will be considered staff and not guests. Expert witnesses may be allowed if necessary, with an appropriate vote.

Proposals that are supported by at least ten (10) Event Holders, who are legally able to attend and vote at the Event Holders’ Council will bypass the need for approval at the Players’ Meeting. The proposal and indications of EH support must be submitted to the organizer of the EHC by the EH-supported proposal submission deadline, which is one week prior to the Players’ Meeting. Supported proposals must also contain the exact wording to be added, removed or modified within the Omnibus, and include the section to be modified. Proposals created or submitted after this deadline will need to be approved at the Player’s Meeting as detailed above.

Note: A brief summary of the effects of the proposed change should ideally be included as part of longer or more complex proposals; it is not a requirement, but a simple bullet list can help both players and EHs understand the impact the proposal would have, reducing confusion and speeding up the meetings.

Each year at the Event Holders’ Council several marshals are elected to help stream line the administrivia involved with running the Realms.

Below you will find the titles, names, contact, and a brief description of their duties:

Death Marshal: Jason Gray (EMAIL REMOVED, (603) XXX-XXXX)
Tracks, and maintains ticks that are reported by EH’s from their event for a character, or reported by a characters player for their own character.

Event List Administrator: Ian Pushee (EMAIL REMOVED)
Responsible for maintaining an official list of events. The list is available online at http://www.realmsnet.net.

Keeper of the List of Realms Magic Items: Neil Tozier (EMAIL REMOVED) Who can be reached at ADDRESS REMOVED; (603) XXX-XXXX.
Responsible for maintaining an official list of Realms Magic Items. The list is available to Event Holders online at http://www.realmsnet.net.

Players’ Meeting and Event Holders’ Council Organizers: Angela and Jason Gray (EMAILS REMOVED) who can be reached at (603) XXX-XXXX.
Responsible for organizing, announcing, and running both the Players’ Meeting and the Event Holders’ Meetings for the following Calander year.

At the end of the Event Holders’ Council, the Event Holders will discuss and vote on whether and how to grandfather spells based on the changes made to the Omnibus.

CHALLENGING AN EVENT
Questions on the validity of an event must be submitted to the person(s) designated to organize the Event Holders’ Council no later than one week prior to the Players’ Meeting. The EH Council organizer is then responsible for requesting a list of players present at the event from the EH(s) and attempting to contacting at least 10 of them for a statement on if they felt the event met the legal requirements or not and why. This information must then be presented during the administration section of the Event Holders’ Council where all EH’s present will vote on the legality of the event.

If the EH Council finds that the event was not legal any magic items issued must be pulled, any ticks issued are undone and the EH(s) who held the event lose their Event Holder status for the year in question and may not hold a legal event during the current calendar year.

rationale: I do not like the lay out of this section currently. So I tried to group things into a more natural (imo) flow. While the section is about being an event holder, it also discusses the Players’ Meeting (hence the name change of the section).

I do not believe that this re-write actually changes any rules but it does lump information together differently.

Realms: change to: THE EVENT HOLDERS COUNCIL v1

Under Event Holding

Current wording:
Any Event Holder holding a “legal” event between January 1st and
December 31st (inclusive) of the previous year and has attended at
least 6 events including his own, shall be eligible to vote.

proposed wording:
Any Event Holder who throws and attends their “legal” event between
January 1st and December 31st (inclusive) of the previous year and has
attended at least 6 events including his own, shall be eligible to
vote. If an Event Holder cannot or does not attend their own event due
to real life emergencies they can still sit on the council but their
case will be reviewed by the remaining EHC members [who can vote] to
determine on a case by case basis if that Event Holder should be able
to vote. If the EHC decides that they cannot, the Event Holder loses
the privilege to vote and back magic items effective immediately and
lasting until the next time they throw a legal event. They may
however still attend the meeting and provide verbal feedback in the
forum. EH eligibility will be determined at the beginning of the EHC

Summary:
This proposal adds an “in case of emergency” EHs who do not attend their own event can still vote if the council accepts their reason for non-attendance. If the council does not then they lose the ability to vote and back items.