In other news…
FATELESS invited me to guest on a Godforge Podcast, which dropped today!
This was my first time ever doing something like this, so I was very nervous.
I have never been a fan of what I consider public speaking, but part of life is facing those things and moving past them.
The team was fantastic! Thank you Brad, RavenPyros and Ragewood, had a blast.
SO MUCH CAN CHANGE! The Fine Line Between Fun and OP | Fateless Games
In this episode of the Fateless Games podcast, popular creators talk about how the game Godforge is changing. They start by looking at Alpha 2 gameplay, pointing out broken features and the tricky balance between fun and being too powerful. They also share thoughts on things like endless damage scaling, awakening upgrades, hero rarity, and how weapons drop. The group explains how player feedback is helping shape Alpha 3 and future updates. They also discuss combat strategy, dungeon ideas, and ongoing issues with the game’s interface. Overall, it’s a great watch for Godforge fans, RPG players, and anyone looking to improve their builds and progress faster.
As a reminder Godforge is in Alpha! This game is still being developed and this conversation is about the alpha tests.
I am not an employee of FATELESS. This is me helping boost the signal to so speak because I was a guest on their podcast and wanted to share it.
Until next time, Forge on!
tmib