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Godforge Alpha III Patch Notes leaked

Today, just a short time ago, patch notes were leaked for the Godforge Alpha Wave III.
Here is a recreation of them.

* * * Begin Patch recreation * * *

The Final Alpha Wave Awaits

Over the past few weeks, Scions have faced many challenges in the Caverns of Chaos and now
descend one last time. Our final wave of Alpha is here and we have a number of updates and
bugfixes in preparation for the challenge ahead. The feedback provided by the community has
been essential in helping craft the best possible experience and ensuring a fair challenge awaits
all players.

Bleeds, Blaze and More

Bleeds have been in the alpha since Scions first entered the caverns but due their their unique
stacking nature have not always presented correctly. This update introduces changes to both
the visual experience and to its core functionality. Now bleed will correctly show the number of
active bleeds on the enemy and we have bugfixed the core issue allowing more than 10 bleeds
to be placed. In addition, heroes such as Achilles can now remove the bleeds to unlock the
powerful damage upgrades.

In addition, all bosses held a passive that reduced incoming damage from debuffs such as
Bleed, Blaze and Acid. These effects were expected to deal 25% of their original damage when
in reality they were dealing 100%. In this upcoming version, this passive will now be active so
make sure to check other strategies to defeat the mighty Fafnir.

Generators, Weapons and Divinity Balance

One of the key discoveries in Alpha Wave 2 by Scions was the ability to generate significant
amounts of Divinity leading to unintended gameplay experiences. In this update we have taken
steps to rebalance a number of Divinity Ultimate Generators. Previously these would in some
cases generate from actions by heroes outside of their turn such as if an Ally received a buff.
Now, Generators will be focused on the hero requiring them to perform the actions to earn the
Divinity.

Similarly a number of weapons could be stacked to create Team Wide bonuses leading to
significant imbalance. Weapons have received a similar treatment with many bonuses being
adjusted to focus on actions by the hero wielding the weapon. We have also taken the steps to
update several weak weapons to provide more options to players.
The list is extensive so make sure to check out the weapons and heroes when you start your
descent.

New and Updated Features:

  • Bleeds now display their stack count on heroes
  • Bleeds now correctly are removed by the following heroes:
    • Achilles
    • Dracula
  • Updated and rebalanced several weapons
  • Updated and rebalanced several Divinity Ultimate Generators
  • Added a count to the hero roster
  • Added Wave, Turn and Battle Time to the Battle Experience
  • Updated Dagonet Passive:
    • Previous: Has a 50% chance to Join the Attack when attacking an enemy below 50% HP
    • Now: Has a 50% chance to increase Turn meter by 5% when placing a [Debuff]
  • Shamash now places Shield on Overhealing on his Ultimate instead of Barrier
  • Fafnir will now ignore Immortal, in addition Shields, Barriers and Ward after Fafnir casts 20 Ultimate’s
  • Fafnir stage 151 will now end after 500 turns have taken place in battle.
  • Fafnir and Golden Guardian Stats at higher stages have been increased

Economy Updates

  • Increased the Drop Rate of Epic Heroes in Stages 60 to 120.
  • Increased Better Quality Armor Drop Rates in stages 60+
  • Updated the guaranteed epic and legendary heroes on stages 20 and 30
  • Added an Eternal only farming at stage 125 for Alchemy Stones

Bugfixes

  • Fixed several issues relating to Hero AI behavior
  • Fixed a number of issues causing Challenges and Stages to not grant rewards
  • Fixed a number of issues relating to using Ultimate’s on Star Challenges
  • Fixed several issues with Armor Set Bonuses
  • Fixed an issue causing Shishi to place barrier on all allies when receiving debuffs
  • Fixed an issue with Shields and Barriers generating at quantities greater than designed
  • Fixed an issue where Bosses would not reduce the damage from Blaze, Bleed and Acid
  • Fixed an issue that would cause you to skip a turn after selecting imprints or passives in battle
  • Updated the localization of several abilities to correct errors and improve clarity
  • Fixed an issue that would cause promotion events to fail if a player’s gold value was in a specific range
  • Fixed several issues causing Leaderboard to not show progress

Thatʼs all for the final Alpha Update! Be sure to join our DISCORD and get involved in the chat.

* * * end Patch notes recreation * * *

You can Join FATELESS Discord here: https://discord.gg/fatelessgames

Alpha Wave III starts

September 3rd, 2025. Similar to Wave I and II, it is scheduled to run for 10 days.

For more information on Godforge check out https://tmib.net/tag/godforge/