Realms: New Spell: Protect from Death (Protection 6)

Add new spell at Protection 6.

Protect from Death (Protection 6)

Uses: 2 – Verbal: 30 words – Material: Sash with some sort of
indication that this is a Protect from Death spell. Remove the sash
soon after the protection is expended/used. Active: Must touch
recipient of spell.

The spellcaster may at a cost to themselves imbue another character
with the ability to be protected from any damaging attack for 1 hit
which would normally kill them. The call for this is “Resist Death”.

Each time this spell is cast, the spellcaster temporarily loses half
their scalping blows until the next spell reset. Scalping blows will
never be reduced below 10 in this fashion, casting this spell more
times will result in the number of scalping blows staying at 10.

The recipient cannot choose when to utilize this effect. This spell
can only be cast on someone other than the spellcaster casting it.
This spell cannot be stacked with any itself or any other protection
path spell or armored cloak. This spell is not governed by the
Protection Path Caveat.

rationale: I think that this is a neat idea. Originally I wanted to make a way to transfer the death to the spellcaster but figured that would be problematic if the spellcaster was no longer near the recipient.

Realms: Include item name on released item

in the section: Releasing a Magic Item at Your Event

Change the following

Original text:

All magic items, including weapons, must have the responsible EH’s
name, the date it was released and the words ‘Magic’ and ‘Stealable’
written on them.

To New text:

All magic items, including weapons, must have the items
name, the responsible EH’s name, the date it was released and
the words ‘Magic’ and ‘Stealable’ written on them.

Rational: to ease item identification

Realms: EH May not benefit with options

original text:
“An EH’s PC may not benefit in any way from his event. His PC may not
take possession any stealable item released at his event for more than
one day. He may not receive spell credit as a result of attending his
own event.”

proposed text:

OPTION A
“An EH’s PCs may not benefit in any way from his event(s). His PC may
not take possession any stealable item released at his event(s) for
more than one day. He may not receive spell credit as a result of
attending his own event.”

summary: clarifies its all items the eh has ever released at one of
their events.

OPTION B
“An EH’s PCs may not benefit in any way from his event(s). His PC may
not take possession any stealable item released at his event(s) for
more than one day. He may not Grandfather or receive spell credit as a
result of attending his own event.”

summary: clarifies all items the eh has ever released at one of their
events, and prohibits Grandfathering.

Realms: Familiar (Sorc 6) – Simple replacement

I blame Carrie for this proposal. 🙂 Having read her version I
thought that something like this would be a little easier.

Replace current spell description with the following:

Familiar (Sorcerer 6)
Uses: 1 – MC: A toy, at least 4” x 1” x 1”. The toy must be
labeled with the spellcaster’s name and the words “Event Stealable”

This spell allows the spellcaster to have a Familiar, a magical
creature that is loyal to the spellcaster, and provides him with
some magical benefits. A spellcaster may learn this spell more than
once, giving him more Familiars, each represented by a different
toy.

The spell caster may use two spells whose circles sum 5 or less as if
they had learned them. Neither spell taken in this way may exceed 3rd
circle. (i.e. a 2nd and 3rd circle spell, two 2nds, etc.)

Any spells provided by the Familiar require the presence
of the MC to cast and maintain, as if the MC were an additional
Focus or MC required for those spells. If dropped, removed from
play, or in a Deep Pocket, the spellcaster may not cast or maintain
any of the spells granted by his Familiar. Each spell granted by a
Familiar must meet the VC, MC and AC requirements in order to use
the spell. Any enchantments granted by the Familiar are suspended
while the MC is not in the spellcaster’s possession. Any blow that
strikes the MC must be taken as if the MC is not there.

The Familiar MC can be Disenchanted (See Disenchant Abjury
3). If the MC is disenchanted, the Familiar is removed from play.

Realms: Major and Small Rules?

Under “Cheating”
2nd paragraph
remove “major” and “small”

change:
“However, if a major rule is broken, or if there are repeated small
infractions, an Event Holder may impose consequences on any player(s)
at their event.”

to:
“However, if a rule is broken, or if there are repeated infractions,
an Event Holder may impose consequences on any player(s) at their event.”

rationale: these two words seem to imply that some rules are more
important than others but we do not really qualify rules like that in
the Omnibus itself.

Realms: Part III re-write / re-name

Section: Part II: Being a Realms Event Holder

Original text:
Part III: Being a Realms EH

What is an Event Holder?
In this document the term Event Holder, or “EH” is meant to refer to anyone who holds a legal Realms event advertised in the View from Valehaven, on Realmsnet.net, or advertised in a separate mailing to all the other EHs. The term “EH” can also mean a representative of the EH appointed by that person to act in their stead, such as the Magic Marshal or a combat marshal.
Rules for a Legal Event

To be a Realms legal event, the following conditions must apply:
● It should be open to the public.
● It needs to have been advertised with full event information at least two weeks before the date of the event. Advertisement must include at least one of the following means: Publication in The View from Valehaven or Creathorne Chronicles, posted on the RealmsNet Event Calendar, or through a mass mailing or electronic mailing, which must include the known addresses of all Realms EH’s who have held Realms events in the previous year.
● The names of the EHs, as well as location of the event and price, must be announced at least two weeks before the event is scheduled to take place. Any significant rule changes, especially those affecting normally legal powers and abilities of PC’s must be announced in the advertisement or mailing.
● A site must be confirmed before an event can be advertised as a legal Realms event.
● The event must be at least 6 hours long.
● At least 30 people (including marshals and NPCs) must attend and the EH must be able to prove attendance through signatures.
● Players must have the option of playing their normal PC’s, within such bounds and restrictions as previously advertised by the EH. Players who do so despite any such advertised rule changes which may adversely affect their PC, are presumed to freely accept such changes or restrictions.
● The rules must be based either on the current Omnibus to the Realms or on another rule system approved at the most recent EH’s Meeting.
● If the Event Holder(s) are under the age of eighteen, they must have an adult(s) either as a co-Event Holder(s) or as Listed Contact(s) in the event description. One of the said adults should be on-site for the event.

An EH’s PC may not benefit in any way from his event. His PC may not take possession any stealable item released at his event for more than one day. He may not receive spell credit as a result of attending his own event.
After throwing an event that they feel qualifies as being “legal,” an EH must send a confirmation email the official Event List Administrator within one month of the date of their event with the following information: Event Name, EHs (and Co-EHs), Event Date and duration of play on each day of the event. The names of the EHs can’t be changed after the event.

Questions on the validity of an event must be submitted to the person(s) designated to organize the Event Holders’ Council no later than one week prior to the Players’ Meeting. The EH Council organizer is then responsible for requesting a list of players present at the event from the EH(s) and attempting to contacting at least 10 of them for a statement on if they felt the event met the legal requirements or not and why. This information must then be presented during the administration section of the Event Holders’ Council where all EH’s present will vote on the legality of the event.

If the EH Council finds that the event was not legal any magic items issued must be pulled, any ticks issued are undone and the EH(s) who held the event lose their Event Holder status for the year in question and may not hold a legal event during the current calendar year.

PROPOSALS
Proposals must include the name of the person submitting the proposal and contact information for that person. An email address is acceptable for this purpose.
There are two ways an official proposal may be submitted to the Event Holders’ Council:
● If a simple majority of those present who are eligible to vote at the Players’ Meeting support the proposal, it will be included as an official proposal at the Event Holders’ Council.
● Proposals that are officially supported by at least ten (10) Event Holders, who are legally able to attend and vote at the Event Holders’ Council will bypass the need for approval at the Players’ Meeting. The proposal and indications of EH support must be submitted to the organizer of the EHC by the EH-supported proposal submission deadline, which is one week prior to the Players’ Meeting. Proposals created or submitted after this deadline will need to be approved at the Player’s Meeting as detailed above.
All official proposals must contain the exact wording to be added, removed or modified within the Omnibus, and include the section to be modified.

Note: A brief summary of the effects of the proposed change should ideally be included as part of longer or more complex proposals; it is not a requirement, but a simple bulleted list can help both players and EHs understand the impact the proposal would have, reducing confusion and speeding up the meetings.

THE EVENT HOLDERS’ COUNCIL
Any Event Holder holding a “legal” event between January 1st and December 31st (inclusive) of the previous year and has attended at least 6 events including his own, shall be eligible to vote.
One EH per day of the event will be eligible to vote.

For the purposes of this rule, a day runs from sunrise that calendar day to sunrise the next calendar day, and an event day must be at least six hours long. For example, an event starting at 9 pm on Friday and ending more than six hours after sunrise on Sunday may have three event holders. No proxies will be accepted at the Event Holders’ Council. Voting at the EH Council will be by majority rule — a two-thirds majority of yes over no, with abstentions not being counted, equals a majority. At the end of the Event Holders’ Council, the Event Holders will discuss and vote on whether and how to grandfather spells based on the changes made to the Omnibus. Those who attend the Players’ Meeting shall be permitted to select one representative (not an EH) to attend the EH Council. This representative will have the same voting ability at the meeting as an EH, and may accept amendments to player proposals submitted at the Players’ Meeting. No guests shall be permitted to attend the EH Council. The Moderator, Co-Moderator and Secretary will be considered staff and not guests. Expert witnesses may be allowed if necessary, with an appropriate vote. The 2012 Players’ Meeting and Event Holders’ Council will both be organized by Angela and Jason Gray (EMAILS REMOVED) who can be reached at (603) XXX-XXXX.

Event List Administrator
The official Event List Administrator is responsible for maintaining an official list of events. The current Event List Administrator is Ian Pushee (EMAIL REMOVED). The list is available online at http://www.realmsnet.net.

Releasing a Magic Item at Your Event
An EH is permitted to create one non-event specific magic item (a “Realms Magic Item”) at each event for which he receives EH credit. Only one magic item may be released for each event, even if there are multiple Event Holders. Such magic items will retain their powers and abilities at all subsequent events at which they are pre-registered and approved. If an EH has not held a legal event during a calendar year, any magic items that he or she released will be considered effectively destroyed as of the EH Council immediately following that year. All magic items, including weapons, must have the responsible EH’s name, the date it was released and the words “Magic” and “Stealable” written on them. Magic items are released on the date of the event the EH is creating them for and must be submitted to the Keeper of the List of Realms Magic Items within one month of that event. The actual prop for the item does not need to be distributed to players at that time, but an EH that does not designate a magic item for an event within one month forever loses the opportunity to release an item for said event.

The current Keeper of the List of Realms Magic Items is Neil Tozier (EMAIL REMOVED) who can be reached at ADDRESS REMOVED; (603) XXX-XXXX. The list is available online at http://www.realmsnet.net.

New Text:
Part III: Realms Administration

PLAYERS’ MEETING
Any player who has attended a legal realms event in the previous calander year can attend the Players’ Meeting. The meeting is usually held several weeks prior to the Event Holders’ Council. This meeting is a forum for feedback on rules proposals, rules changes, etc. Any player can propose a rules change in this forum and the proposal will be voted upon. If a simple majority of those present who are eligible to vote at the Players’ Meeting support the proposal, it will be included as an official proposal at the Event Holders’ Council. Proposals must include the name of the person submitting the proposal and contact information for that person. An email address is acceptable for this purpose.

Those who attend the Players’ Meeting shall be permitted to select one representative (not an EH) to attend the EH Council. This representative will have the same voting ability at the meeting as an EH, and may accept amendments to player proposals submitted at the Players’ Meeting.

BECOMING A REALMS EVENT HOLDER
To attempt to become an Event Holder you must first throw an event with your name listed as an Event Holder. (see bullets below)

To be a Realms legal event, the following conditions must apply:
● It should be open to the public.
● It needs to have been advertised with full event information at least two weeks before the date of the event. Advertisement must include at least one of the following means: Publication in The View from Valehaven or Creathorne Chronicles, posted on the RealmsNet Event Calendar, or through a mass mailing or electronic mailing, which must include the known addresses of all Realms EH’s who have held Realms events in the previous year.
● The names of the EHs, as well as location of the event and price, must be announced at least two weeks before the event is scheduled to take place. Any significant rule changes, especially those affecting normally legal powers and abilities of PC’s must be announced in the advertisement or mailing.
● A site must be confirmed before an event can be advertised as a legal Realms event.
● The event must be at least 6 hours long.
● At least 30 people (including marshals and NPCs) must attend and the EH must be able to prove attendance through signatures.
● Players must have the option of playing their normal PC’s, within such bounds and restrictions as previously advertised by the EH. Players who do so despite any such advertised rule changes which may adversely affect their PC, are presumed to freely accept such changes or restrictions.
● The rules must be based either on the current Omnibus to the Realms or on another rule system approved at the most recent EH’s Meeting.
● If the Event Holder(s) are under the age of eighteen, they must have an adult(s) either as a co-Event Holder(s) or as Listed Contact(s) in the event description. One of the said adults should be on-site for the event.
● An EH’s PCs may not benefit in any way from his event(s). His PC may not take possession any stealable item released at his event(s) for more than one day. He may not receive spell credit as a result of attending his own event.

Throwing a legal event gives an Event Holder certain privileges and responsibilities above and beyond a normal player.
– To validate your event you must send a confirmation email the official Event List Administrator within one month of the date of their event with the following information: Event Name, EHs (and Co-EHs), Event Date and duration of play on each day of the event. The names of the EHs can’t be changed after the event.
– If you release a Realms Magic Item at your event you must submit the name, physical description, and magical description to the Keeper of the List of Realms Magic Items within one month of that event. The actual prop for the item does not need to be distributed to players at that time, but an EH that does not designate a magic item for an event within one month forever loses the opportunity to release an item for said event. (see Realms Magic Item rules below)
– As an event holder you qualify to attend the Event Holders’ Council meeting for the year following your event. (see Event Holders’ Council below)

REALMS MAGIC ITEM RULES
An EH is permitted to create one non-event specific magic item (a “Realms Magic Item”) at each event for which he receives EH credit. Only one magic item may be released for each event, even if there are multiple Event Holders. Such magic items will retain their powers and abilities at all subsequent events at which they are pre-registered and approved. If an EH has not held a legal event during a calendar year, any magic items that he or she released will be considered effectively destroyed as of the EH Council immediately following that year. All magic items, including weapons, must have the responsible EH’s name, the date it was released and the words “Magic” and “Stealable” written on them. Magic items are released on the date of the event the EH is creating them for

EVENT HOLDERS’ COUNCIL
Any Event Holder who has thrown an event between January 1st and December 31st (inclusive) of the previous year may attend the annual Event Holders’ Council.

Although any EH may attend the meeting there are certain criteria that you must meet in order to vote at the meeting. You must have hit at least 6 events, including your own, in the same year that you held your event. Additionally only one EH per day of the event will be eligible to vote. For the purposes of this rule, a day runs from sunrise that calendar day to sunrise the next calendar day, and an event day must be at least six hours long. For example, an event starting at 9 pm on Friday and ending more than six hours after sunrise on Sunday may have three event holders.

No proxies will be accepted at the Event Holders’ Council. Voting at the EH Council will be by majority rule — a two-thirds majority of yes over no, with abstentions not being counted, equals a majority. No guests shall be permitted to attend the EH Council. The Moderator, Co-Moderator and Secretary will be considered staff and not guests. Expert witnesses may be allowed if necessary, with an appropriate vote.

Proposals that are supported by at least ten (10) Event Holders, who are legally able to attend and vote at the Event Holders’ Council will bypass the need for approval at the Players’ Meeting. The proposal and indications of EH support must be submitted to the organizer of the EHC by the EH-supported proposal submission deadline, which is one week prior to the Players’ Meeting. Supported proposals must also contain the exact wording to be added, removed or modified within the Omnibus, and include the section to be modified. Proposals created or submitted after this deadline will need to be approved at the Player’s Meeting as detailed above.

Note: A brief summary of the effects of the proposed change should ideally be included as part of longer or more complex proposals; it is not a requirement, but a simple bullet list can help both players and EHs understand the impact the proposal would have, reducing confusion and speeding up the meetings.

Each year at the Event Holders’ Council several marshals are elected to help stream line the administrivia involved with running the Realms.

Below you will find the titles, names, contact, and a brief description of their duties:

Death Marshal: Jason Gray (EMAIL REMOVED, (603) XXX-XXXX)
Tracks, and maintains ticks that are reported by EH’s from their event for a character, or reported by a characters player for their own character.

Event List Administrator: Ian Pushee (EMAIL REMOVED)
Responsible for maintaining an official list of events. The list is available online at http://www.realmsnet.net.

Keeper of the List of Realms Magic Items: Neil Tozier (EMAIL REMOVED) Who can be reached at ADDRESS REMOVED; (603) XXX-XXXX.
Responsible for maintaining an official list of Realms Magic Items. The list is available to Event Holders online at http://www.realmsnet.net.

Players’ Meeting and Event Holders’ Council Organizers: Angela and Jason Gray (EMAILS REMOVED) who can be reached at (603) XXX-XXXX.
Responsible for organizing, announcing, and running both the Players’ Meeting and the Event Holders’ Meetings for the following Calander year.

At the end of the Event Holders’ Council, the Event Holders will discuss and vote on whether and how to grandfather spells based on the changes made to the Omnibus.

CHALLENGING AN EVENT
Questions on the validity of an event must be submitted to the person(s) designated to organize the Event Holders’ Council no later than one week prior to the Players’ Meeting. The EH Council organizer is then responsible for requesting a list of players present at the event from the EH(s) and attempting to contacting at least 10 of them for a statement on if they felt the event met the legal requirements or not and why. This information must then be presented during the administration section of the Event Holders’ Council where all EH’s present will vote on the legality of the event.

If the EH Council finds that the event was not legal any magic items issued must be pulled, any ticks issued are undone and the EH(s) who held the event lose their Event Holder status for the year in question and may not hold a legal event during the current calendar year.

rationale: I do not like the lay out of this section currently. So I tried to group things into a more natural (imo) flow. While the section is about being an event holder, it also discusses the Players’ Meeting (hence the name change of the section).

I do not believe that this re-write actually changes any rules but it does lump information together differently.

Realms: change to: THE EVENT HOLDERS COUNCIL v1

Under Event Holding

Current wording:
Any Event Holder holding a “legal” event between January 1st and
December 31st (inclusive) of the previous year and has attended at
least 6 events including his own, shall be eligible to vote.

proposed wording:
Any Event Holder who throws and attends their “legal” event between
January 1st and December 31st (inclusive) of the previous year and has
attended at least 6 events including his own, shall be eligible to
vote. If an Event Holder cannot or does not attend their own event due
to real life emergencies they can still sit on the council but their
case will be reviewed by the remaining EHC members [who can vote] to
determine on a case by case basis if that Event Holder should be able
to vote. If the EHC decides that they cannot, the Event Holder loses
the privilege to vote and back magic items effective immediately and
lasting until the next time they throw a legal event. They may
however still attend the meeting and provide verbal feedback in the
forum. EH eligibility will be determined at the beginning of the EHC

Summary:
This proposal adds an “in case of emergency” EHs who do not attend their own event can still vote if the council accepts their reason for non-attendance. If the council does not then they lose the ability to vote and back items.

Realms: Greater Enchant Armor (Blacksmith 6)

Add spell name “Greater Enchant Armor” at Blacksmith 6 in chart, and
add the following description in the spell listing area:

Greater Enchant Armor (Blacksmith 6)

Uses: 1 – Verbal: 30 words and an explanation – Material: Token with the spellcaster’s name and the words “Greater Enchant Armor” on it.

This spell enchants one piece of armor that the spellcaster may continually repair without expending other spells. When the spellcaster enchants the armor he gives the token to the person that will be wearing it. The person wearing the armor must have the token on himself at all times the spell is in effect. The token is not stealable. Once this spell is cast on a piece of armor, it remains enchanted until the armor is disenchanted or the spell ends. As long as the person with the armor has the token, and the armor is still enchanted, the spellcaster may cast Repair Armor as an unlimited effect on the armor by performing that spell’s active component on the enchanted piece. (See Repair Armor) Two pieces of armor cannot be attached to each other to gain additional benefit unless it armor was specifically designed to be attached in such a fashion (i.e. you cannot use some additional rings/string/leather/etc to attach a chain coif to a chain shirt/tunic, however you could make your own chain shirt with a hood.) This spell over writes any existing Enchant Armor spells, and does not stack with the Enchant Armor spell.

Tournaments of Creathorne 19!

This is what I will be doing this weekend. And for the first time in 12 year, I’m going to play!

TOC 19
Where is Vault 13?
May 25, 2012 – May 28, 2012

Event starts at 12:00 PM, on Friday May 25, 2012.
Event ends at 12:00 PM, on Monday May 28, 2012.
Site opens at 11am Friday and closes at 6pm Monday.

Place: Little Creathorne Farm – Grafton, NH.
Cost: $30 at the door..$5 off the door for 30 gold. (paid pre-reg is the only pre-reg).
Pre-registration: Send Money, and Magic Prereg.

Eventholder(s):

Andrew V. Disbrow — oquinnlin@hotmail.com

702 Main ST. Grafton, NH 03240

Ben Greene — SIRK1040@YAHOO.COM

95 Cram Road Lyndeborough, NH 03082

Rebecca Garbos — blkw1d@gmail.com

3 ROBERT DR NASHUA, NH 03063

Illyana Golden — ieg032@gmail.com

95 Cram rd Lyndeborough, NH 03082

Event Description:

send pre reges and $$ and or make checks to

Andrew V. Disbrow
702 Main ST.
Grafton, NH 03240

Tournaments, oldbies, newbies, lots of people. You Eat in order of
reg like we used to do everyone will be issued a tag with a number
on it so get your pre-regs in!!!

Andy, Ben, and Alex will be cooking so please let them know any
dietary restrictions.

People paying at the door($??) we can not guarantee you food, please
preregister. (we kept the same prices as last year)

There are 6 free slots for full time event staff email A. Disbrow
for these slots.(slots: )

Please contact me if you want to NPC Make sure to put “CREATHORNE
NPC” into the subject line or the e-mail may get deleted
disbrow@endor.com . Also include how many nights you are willing to
NPC (there are three nights total), your REAL name, and any other
pertinent information in the body of the e-mail.(there are no free npc
slots this year but we have a Rafael each day you npc you get a
ticket to put in the raffle we do the drawing after we close down the
event extra tickets for helping with NPC clean up. Make sure you put
your info on your ticket so we can get hold of you… cool prizes

Marshals: See Jarrod Marshall, he will be our head marshal again
this year.(6 slots: filled! ). There will be 6port-a-potties this
year but they will be emptied Sunday am. Main fire pit behind the
tavern with benches Will be at full swing, PG rated activities until
1am.

Some of the old trails have been re-opened. And we will be doing
more for the night quests. Again smoke, Fireworks, Fire and flashing
lights will be
used, just a FYI.

Tournaments you will need to know about before you arrive: Campfire
desert cooking = must be COOKED at a campsite over a open fire,
Brewers competition = you BREW (NOT MIX) it we judge it no more than
one bottle per entrant. Ben and Jana are doing a campfire-cooking
tournament (more to come)

Siege equipment !!not to be used against real
people!! Build a catapult or ballista etc. and shoot for distance.
You bring it you take it home (don’t even think about leaving any
part of it on site.)

Also we are doing several card tournaments this year. We will have
Magic the Gathering open only (it is regged with DCI for those of you
who keep track of DCI),Dominion,and some more new stuff. If you want
to enter these tournaments, you need to bring your own cards.

Live steel competitions: we will be providing the live steel.

Combat tournaments-we will be logging up to 4th place this year
points will be registered with the “Order of the List” With this new
recording to 4th place we are getting custom medals made for 1st
multi-person tournaments and 2nd & 3rd, 4th will be certificates only.
Individual first place tournaments will be our usual prizes..

a casino will be returning not seen since 1996 to the mix (more info
to come)

There will be kids tournaments and a kids day quest.we have some mew
stuff here too.

Hope to see you all on site..
Staff T.O.C.

Rules Changes/Notes:

There are no early tent set ups for anyone who is not staff. If you
want a specific tent site reserved will will try and accommodate you
but it will cost 1 pvc made weapon.
Knightly Gauntlets and or powers are in affect see Magic marshal (must
be checked in with magic marshal)

Other Notes:

There will be weapon Play-tests of latex and other experimental
weapons (see Andy and Ben If you would like to test something out)
If you are merchandising IC OR OOC you must clear it with the
eventholders, have your own tables and or tent..
NO LIVING PETS (IE: cats, dogs,snakes etc..)
Knight Meeting Saturday 11AM “all” Knights are welcome.

Directions to Little Creathorne Farm:
Grafton, NH

For GPS: 702 main St. Grafton, NH

From the Southeast (middle and southern NH, and anywhere in MA east of
Springfield):
you will want to take route 93 North through NH. From MA or CT you
can get to route 93 from routes 495, 3, and 95(128). Take route 93
North through Nashua, Manchester, and Concord.
If you are coming from the Northeast, you want to take 93 South.

Get off at exit 17, just North of Concord. This should put you on
route #4. Take route 4 West. Route 4 runs concurrent with routes 3 and
11 off and on during this trip, so make sure you stick with the right
route! You should pass through several small towns, including
Boscawen, Andover, Franklin, and Danbury. It take about 30 minutes to
get from route 93 to Grafton (it?s about 30.5 miles to the border).
Creathorne is 3.5 miles from the Grafton/Danbury town line, on the
right. There is a white sign that says ?Little Creathorne Farm? in
plain sight. The farm house is a white color.
Pull in through the gate in the wooden fence (NOT the driveway) and
park in the area defined by the logs, on either side of the small hill
right there. I will have Creathorne, Black and gray shields near the
road in the day light, and torches burning at the gate at night, so
this site is usually very easy to find.

From the Northwest, VT, NY, or anywhere West of Springfield, MA:
you?ll want to come into Grafton from the other direction. Take route
91 (which runs up the NH/VT border) to 89S into Lebanon, NH. You?ll be
getting off, at exit 17. This should put you on route 4. Take route 4
East, passing through Enfield and Canaan, and into Grafton. It takes
about 35 minutes to get from route 89 to Grafton (it?s about 20 miles
to the border). Creathorne is about 10-15 minutes from Canaan center,
on the left.