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Realms: Spell List for upcoming 2011 ruleset

So a while ago I got the new spell table from Doug/Metron and I’ve been meaning to post it for a while now and kept forgetting. This is the same spell table from the 2011 Realms Omnibus. Now I just have to figure out how I am grandfathering… I suppose that I should also figure out the new characters build too.

 

 

First Circle Pool

 

 

Cure Disease

Detect Magic

Disrupt Light

Heartiness

Identify

Identify Creature

Immunity to Poison

Light

Pas

Protect Item

Repair Armor

Silver Strike

Speak

Speak with Dead

Zombie Walk

 

Healer

Channeler

Alchemist

2

Heal Limb

Ward: Undead

Potion of Armor Repair

3

Group Healing

Protect the Soul

Potion of Heal Limb

4

Raise Dead

Call the Soul

Potion of Combat Raise Dead

Potion of Create Zombie

5

Combat Raise Dead

Circle of Protection

Create Poison

6

Circle of Healing

Seed of Life

Ward: Enchanted Beings

Create Potion

7

Cry of Life

Intervention

Power Potion

 

Sorcerer

Necromancer

Seer

2

Enchant Weapon

Prot. from Magic Missile

Heal Undead Limb

Zombie Send

Guidance

3

Cantrip

Create Zombie

Disease Weapon

Fortune Tell

4

Armored Cloak

Beckon Corpse

Precognition

5

Magic Missile

Create Undead

Death Wish

Find the Path, Séance

6

Familiar

Create Undead Soldier

Vision

7

Lightning Bolt

Embrace Death

Prophecy

Second Chance

 

Blacksmith

Abjurer

Assassin

2

Repair Item

Prot. from Magic Missile

Deep Pockets

3

Enchant Armor

Disenchant

Feign Death

4

Ghost Blade

Mystic Forge

Enfeeble Being

Eviscerate

Skew Divination

5

Repair Magic Item

Disrupt

Poison Weapon

Shapeshifting

6

Silver Weapon

Resist Magic

Armor-Piercing Weapon

7

Create Magic Weapon

Enchant Bracer

Ritual of Banishment

Assassin’s Blade

 

Shaman

 

Protection

2

Death Watch

 

Protection from Boulder

3

Commune with Spirit

 

Protection from Missile Weapon

4

Purity to Disease

Purity to Poison

 

Protection from Melee Weapon

5

Animal Companion

Transmute Self

 

Protection from Magic

6

Regeneration

 

Regenerate the Scalp

7

Transformation

 

Resist Death