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REALMS: Necro 6 replacement 2008 v1.3 w/ Archetypes

After reading some comments and suggestions I took a few minutes to re-write this again. I tore out the flaws as I felt that it made the spell overly complex with the addition of archetypes.

SIMPLE: Create Soldier (Necromancer 6)

Uses: 1*special (see below) – Verbal: 40 words, and a full explanation
Material: A willing player to NPC the soldier, garb, mask.

This spell creates or summons a creature to do the spell casters bidding. This creature is completely loyal to the spell caster and will not directly seek to harm them.

Upon learning this spell the spell caster must pick one of the following archetypes for their soldier.

• Undead – The soldier is considered undead and must follow the Undead Caveat. They can be held back by both Protection from Undead and Protection from Enchanted Beings spells. Additionally soldiers that are undead cannot be raised by Raise Dead, Combat Raise Dead, or Potion of Raise Dead Spells, or Cry of Life. Additionally Call the Soul does not work on them. Undead Soldiers automaticly have the immune to poison and disease option and Heartiness option once for free.
• Construct – The soldier is some sort of Golem (flesh, bone, armor, etc) is an Enchanted Being and must follow that caveat. They can be held back by Protection from Enchanted Beings spell. Additionally Soldiers that are Constructs can only be raised with the Repair Item spell. Their limbs can be repaired by Repair Armor. They cannot be raised by Raise Dead, Combat Raise Dead, or Potion of Raise Dead Spells, Cry of Life, Create Zombie, or Create Undead. Repair Magic Item will fix a scalped Construct, but not return it to life (you will also need a repair item). Construct Soldiers automaticly have Heartiness and immune to poison and disease option once for free.
• Elemental – The soldier is some sort of Elemental (earth, air, fire, water, shadow, etc.) is an Enchanted Being and must follow that caveat. They can be held back by Protection from Enchanted Beings spell. Soldiers that are Elementals cannot be raised by Create Zombie or Create Undead. They cannot purchase armor. Additionally Call the Soul does not work on them. Elemental Soldiers automaticly have the immune to poison and disease option and magic resist once for free.
• Special – The soldier is something else. Come up with something creative. If you spend points on any spell like abilities below the soldier is an Enchanted Being and must follow that Caveat. Otherwise they are not considered enchanted. They can be raised just like a player.

Each time the spellcaster learns the spell they gain 4 points to construct their Soldier from the following table:

* One 18″ dagger 0 pt.
* Primary Weapon 1 pt./ft rounded up
* Secondary Weapon 1 pt./ft rounded up
* Shield 2 pt.
* Armor 1 pt./pt. of body armor (max 3 pt.)
* Regenerating Armor 3 pt./pt. of body armor (max 3 pt.)*
* Regeneration 3 pt.*
* immune to poison and disease 2pts.*
* Heartiness (as spell) 1pt.
* Poisoned Weapon 4 pt. (for 5 swings of “poison” per event)*
* Diseased Weapon 3 pts (for 5 swings of “disease” per event)*
* Armor-Piercing 4 pta. (for 5 swings of “armor piercing” per event)*
* Magic Resistance 2 pt. per point*

* denotes a spell like ability

No more than 12 points can be spent on the creation of a soldier.
• If the soldier does not use the free dagger, 18″ can be subtracted off the length of its primary weapon. If the soldier’s only weapon was 3′ 6″ long, it would only cost 2 points (2′ plus free 18″).
• A shield costs 2 points, no matter how large it is.
• Every point of body armor counts towards each hit location.
• Body armor can be repaired though use of one Repair Item spell per hit location unless noted other wise in the chosen archetype.
• A soldier may not have more than 3 points of body armor, and may not combine regenerating armor and normal armor.
• A soldier’s regenerating armor repairs itself when the soldier is Raised (as specified in it’s archetype), Regenerates by use of the Ability, or if the soldier lies down without attacking for a 60 second count. Taking this ability makes the Soldier considered an enchanted being.
• Regeneration allows an un-scalped soldier to regenerate after 120 seconds. Also see the Regeneration Caveat.
• Magic resistance works as per the Abjurer path spell Resist Magic (the soldier may choose when to use it), except that the points may be stacked.
• Soldiers may not use any weapons or armor not specifically granted them through the point system, and may not use magic items, except for potions, which it may administer, as directed.

Every 4 points that are used to construct the soldier also gives it an additional 50 blows before it is considered ‘scalped’.

If a Undead of Elemental soldier is scalped the spell ends. An un-scalped soldier may be healed and raised as normal.

Casting Create Solder uses up 1 casting per 4 points spent on the soldier. The spell caster must record in his spellbook the build for their soldier(s).