Realms: New Spell: Protect from Death (Protection 6)

Add new spell at Protection 6.

Protect from Death (Protection 6)

Uses: 2 – Verbal: 30 words – Material: Sash with some sort of
indication that this is a Protect from Death spell. Remove the sash
soon after the protection is expended/used. Active: Must touch
recipient of spell.

The spellcaster may at a cost to themselves imbue another character
with the ability to be protected from any damaging attack for 1 hit
which would normally kill them. The call for this is “Resist Death”.

Each time this spell is cast, the spellcaster temporarily loses half
Continue reading “Realms: New Spell: Protect from Death (Protection 6)”

Realms: Include item name on released item

in the section: Releasing a Magic Item at Your Event

Change the following

Original text:

All magic items, including weapons, must have the responsible EH’s
name, the date it was released and the words ‘Magic’ and ‘Stealable’
written on them.

To New text:

All magic items, including weapons, must have the items
name, the responsible EH’s name, the date it was released and
the words ‘Magic’ and ‘Stealable’ written on them.

Rational: to ease item identification


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Realms: EH May not benefit with options

original text:
“An EH’s PC may not benefit in any way from his event. His PC may not
take possession any stealable item released at his event for more than
one day. He may not receive spell credit as a result of attending his
own event.”

proposed text:

OPTION A
“An EH’s PCs may not benefit in any way from his event(s). His PC may
not take possession any stealable item released at his event(s) for
more than one day. He may not receive spell credit as a result of
attending his own event.”

summary: clarifies its all items the eh has ever released at one of
their events.

Continue reading “Realms: EH May not benefit with options”

Realms: Familiar (Sorc 6) – Simple replacement

I blame Carrie for this proposal. 🙂 Having read her version I
thought that something like this would be a little easier.

Replace current spell description with the following:

Familiar (Sorcerer 6)
Uses: 1 – MC: A toy, at least 4” x 1” x 1”. The toy must be
labeled with the spellcaster’s name and the words “Event Stealable”

This spell allows the spellcaster to have a Familiar, a magical
creature that is loyal to the spellcaster, and provides him with
some magical benefits. A spellcaster may learn this spell more than
Continue reading “Realms: Familiar (Sorc 6) – Simple replacement”

Realms: Major and Small Rules?

Under “Cheating”
2nd paragraph
remove “major” and “small”

change:
“However, if a major rule is broken, or if there are repeated small
infractions, an Event Holder may impose consequences on any player(s)
at their event.”

to:
“However, if a rule is broken, or if there are repeated infractions,
an Event Holder may impose consequences on any player(s) at their event.”

rationale: these two words seem to imply that some rules are more
important than others but we do not really qualify rules like that in
the Omnibus itself.

Continue reading “Realms: Major and Small Rules?”

Realms: Spell Failure Caveat

Replace Spell Failure Caveat

Original text:

Some spells fail to work if there are weapons
within a certain proximity. If a spell fails due to
weapon proximity, the casting is lost

New text:

Some spells have fail conditions in their
description. Any spell that fails expends the casting of that spell.



Realms: Part III re-write / re-name

Section: Part II: Being a Realms Event Holder

Original text:
Part III: Being a Realms EH

What is an Event Holder?
In this document the term Event Holder, or “EH” is meant to refer to anyone who holds a legal Realms event advertised in the View from Valehaven, on Realmsnet.net, or advertised in a separate mailing to all the other EHs. The term “EH” can also mean a representative of the EH appointed by that person to act in their stead, such as the Magic Marshal or a combat marshal.
Rules for a Legal Event

To be a Realms legal event, the following conditions must apply:
Continue reading “Realms: Part III re-write / re-name”

Realms: change to: THE EVENT HOLDERS COUNCIL v1

Under Event Holding

Current wording:
Any Event Holder holding a “legal” event between January 1st and
December 31st (inclusive) of the previous year and has attended at
least 6 events including his own, shall be eligible to vote.

proposed wording:
Any Event Holder who throws and attends their “legal” event between
January 1st and December 31st (inclusive) of the previous year and has
attended at least 6 events including his own, shall be eligible to
vote. If an Event Holder cannot or does not attend their own event due
Continue reading “Realms: change to: THE EVENT HOLDERS COUNCIL v1”