happy holidays

To all my friends, to their friends, and their families We hope you have a safe and happy holiday. We hope that you can spend time with those people you love the most.

ps home on the 29th.

REALMS: dreams

I woke up this morning having a dream about Realms. This is one of those things that does not happen very often. However it’s twice now in the past week. While I don’t want to talk about the first one yet, this one wasn’t plot oriented.

Apparently I registered a new domain name, and re-downloaded and setup the Live Journal source code and set it up. The domain name was realmsjournal.net. It was used as a semi-private (yet still open to the public) place for players to chronicle the stories of their characters in our game. As well as a central place for event holders to post public known information regarding their plots. I thought that it was neat.

Please feel free to leave feedback or email me with your thoughts on the idea.

REALMS: magic item conversation

This is a cross post from the magic item thread on Realmsboard.

The more I read this thread the more I think that Joe touched on an answer when he compared questing to other games (d20, etc) and when I mentioned some video games (eq, wow, etc). Most games have some sort of way of limiting the number of items a character can use at any given time. In video games this limit is hard coded by item type. For example, a character has a limited number of slots in which items can be equiped. As a further example, in WoW a character can have head, back, neck, chest, waist, arms(wrist), hands, feet, two earrings, and two trinkets (rings). Now I’m not proposing that everyone be able to have and carry that many items, as this would definately not promote items changing hands in the slightest (unless we upped the number of items in the game significantly). However perhaps a more stream lined version of this would be good. Items of course would have to be sub typed in some fashion to indicate which sub-category they belong in.

version 1
a sword, axe, etc, would be a weapon slot.
magic chainmail, bracers, cloaks, hoods, etc (items that convery armor, or other protections) would be an armor slot.
rings, necklaces, jewelry would be a trinket or misc slot.
Anything that doesn’t fit into one of those categories would be an artifact slot.
extremely powerful magic items (say anything with over a 5th circle spell in it) would be an artifact slot, plus one other slot.

version 2
weapon slot (any weapon that swings magic)
armor slot (any protective item, be it armor, bracers, rings, etc)
misc slot (any miscellaneous magic item that has less then a 3rd circle spell in it)
artifact slot (any misc magic item that has a 4th or 5th circle spell in it)

note: uber artifact (or those that have over a 5th circle enchantment or combination of abilities… example a magic sword that also casts heal limb) would take the artifact slot AND one other slot.

Other items would not only just not work for them (unless they gave it up), but could have potentially dangerous side effects. To give up an item then have to give it to another player (for at least 24 hours), give it to the magic marshall, or sacrifice it. Either way this item should not work at all for the player who gave it up for some period of time. Think of it like attuning the item to yourself, and giving up that attuned item to learn a new item. At most a person could only carry 4 magic items. While I am not crazy about this idea, and it definately needs tweaking it would be a way to limit the carrying and using capacity of the number of items that someone could gain the benefit from at any given time.

We could make it so that players have to maintain a “spellbook” like book stating what items they currently have attuned to them. This book would be used as a marshalling tool during check in. Items that any player pre-reg would of course have to be in that players item book. (con: players would no longer be able to register items for other players, like some groups like to do.) This book would of course be an OOC marshalling tool, and non-stealable.

Personally I hate the idea, but It seems sound to me. The other problem that I can see with this is nations that have treasuries, or nations that trade items amongst themselves frequently. As examples, both Creathorne and Idaris have what they consider treasurey items. Heck I’ve even borrowed some items from friends in time of need. This has the potential of messing that up a little. Especially if the “loaned” item does not function for the “owner” for 24 hours.

Just some hopefully constructive ideas for the conversation. enjoy.

Arrivals

So after boarding three flights I was done with airplanes. I couldn’t wait until I finally landed in ABQ. Imagine my surprise when right before I landed when I looked out the windows of the airplane to see a white ground.

of Weis and Travels

Today was filled with airports, airplanes, friendly strangers, and teribbly small seats.

Bethany bought a book for the trip (Yay for early xmas presents). Dragonlance: Amber and Iron (the Dark Disciple, Volume 2) by Maragret Weis. As The title of course tells you it is the second book in the series, and continues the Dragonlance books.

quotations

Todays entry is a quote…

"I've decided in the up coming year I'm going to be more positive.
I'm not going to tell my coworkers that they are stupid, even if they are.
I'm not going to tell my coworkers they are assholes, even if they are.
I'm not to call my coworkers assholes behind their back or to other coworkers.
I'm going to be pleasant even if I'm dealing with incompetent bumblers."
                                    - Marduath
                                     14dec2006